Programming <<

Graphics sources

Super Nintendo fading-effect

This simulates the wellknown Super Nintendo fading effect.
Download:
Pascal source(2 Kb)

Starfield simulation

A customize-able starfield simulation with stars going into all directions.
Download:
Pascal source(1 Kb)

Moving Vertexes

One of my best graphic sources using a very fast buffer routine.
Download:
Pascal source(2 Kb)
Borland C++ source(2 Kb)
Visual C++ source /w DirectX(4 Kb)

Particle Fountain

Another one of my best graphic sources using the same fast buffer routine as above.
Download:
Pascal source(2 Kb)
Borland C++ source(2 Kb)

Lightballs

Same design as the starfield simulation but using the buffer routine mentioned above make the stars look like lightballs.
Download:
Pascal source(2 Kb)

3D spinning cube

A 3D cube that can turn into many directions with some usefull 3D routines.
Download:
Pascal source(2 Kb)

Pixel Burning

Burns pixels on the screen. You can set the number of pixels and the time each pixel burns.
Download:
Pascal source(2 Kb)

Water simulation

This program simulates water on water (rain). The assembler code is explained line by line and there is also a pascal variant.
Download:
Pascal source(2 Kb)

Moving waterfall

This demo demonstrates how to make an animated waterfall using palette operations.
Download:
Borland C++ Source(1 Kb)

Fire

This demo demonstrates how to generate fire using a very fast buffer routine.
Download:
Borland C++ Source(1 Kb)

Snow

Christmas time.
This demo also demonstrates some OOP (object oriented programming).
Download:
Borland C++ Source(2 Kb)
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