Super Nintendo fading-effectThis simulates the wellknown Super Nintendo fading effect.Download: Pascal source(2 Kb) |
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Starfield simulationA customize-able starfield simulation with stars going into all directions.Download: Pascal source(1 Kb) |
Moving VertexesOne of my best graphic sources using a very fast buffer routine.Download: Pascal source(2 Kb) Borland C++ source(2 Kb) Visual C++ source /w DirectX(4 Kb) |
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Particle FountainAnother one of my best graphic sources using the same fast buffer routine as above.Download: Pascal source(2 Kb) Borland C++ source(2 Kb) |
LightballsSame design as the starfield simulation but using the buffer routine mentioned above make the stars look like lightballs.Download: Pascal source(2 Kb) |
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3D spinning cubeA 3D cube that can turn into many directions with some usefull 3D routines.Download: Pascal source(2 Kb) |
Pixel BurningBurns pixels on the screen. You can set the number of pixels and the time each pixel burns.Download: Pascal source(2 Kb) |
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Water simulationThis program simulates water on water (rain). The assembler code is explained line by line and there is also a pascal variant.Download: Pascal source(2 Kb) |
Moving waterfallThis demo demonstrates how to make an animated waterfall using palette operations.Download: Borland C++ Source(1 Kb) |
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FireThis demo demonstrates how to generate fire using a very fast buffer routine.Download: Borland C++ Source(1 Kb) |
SnowChristmas time.This demo also demonstrates some OOP (object oriented programming). Download: Borland C++ Source(2 Kb) |
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